Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
The All-Seeing Eye of Zuldazar
Epic, Neck, item level 65, item 19594.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
The All-Seeing Eye of ZuldazarItem Level 65 · item 19594Binds when picked upUniqueNeck+8 Intellect+13 Spirit+8 StaminaClasses: PriestEquip: Increases healing done by spells and effects by up to 18.Equip: Increases the amount of damage absorbed by Power Word: Shield by 35.Confessor's Raiment (0/5)(2) Set: Increases healing done by spells and effects by up to 22.(3) Set: Increase the range of your Smite and Holy Fire spells by 5 yds.(5) Set: Reduces the casting time of your Mind Control spell by 0.5 sec.
Forever beta 1.60.1.70205
The All-Seeing Eye of ZuldazarItem Level 65 · item 19594Binds when picked upUniqueNeck+8 Intellect+13 Spirit+8 StaminaClasses: PriestEquip: Increases the amount of damage absorbed by Power Word: Shield by 35.Confessor's Raiment (0/5)(2) Set: Increases healing done by spells and effects by up to 22.(3) Set: Increase the range of your Smite and Holy Fire spells by 5 yds.(5) Set: Reduces the casting time of your Mind Control spell by 0.5 sec.
Confessor's Raiment 5 pieces
- The All-Seeing Eye of Zuldazar (this item)
- Zandalar Confessor's Mantle
- Zandalar Confessor's Bindings
- Zandalar Confessor's Wraps
- Hazza'rah's Charm of Healing
Similar neck items
- Prismatic Pendantrequires level 60
- Onyxia Tooth PendantNeck
- Orb of the Darkmoonrequires level 60
- Amulet of the Darkmoonrequires level 60
- Rage of MugambaNeck
- Hero's BrandNeck
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.