Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Miner's Hat of the Deep
Rare, Head, Cloth, item level 44, requires level 39, item 9429.
The Forever client has not sent this item yet. The tooltip shows Classic Era's values, which may change.
Classic Era 1.15.9.70003
Miner's Hat of the DeepItem Level 44 · item 9429Binds when equippedHeadCloth52 Armor+10 Spirit+17 Intellect+7 Stamina+4 AgilityRequires Level 39Sell Price: 52s 36c
Dropped by
Trash mobsUldaman Level 41–51
Chance not knownDrops from trash mobs
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- Worn Running BootsFeet · Leather
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- Nordic LongshankOne-Hand · One-Handed Swords
- Plans: Wicked Mithril BladeRecipe · Blacksmithing
- Spaulders of a Lost AgeShoulder · Mail
- Digmaster 5000One-Hand · One-Handed Axes
- The JackhammerTwo-Hand · Two-Handed Maces
- Pendulum of DoomTwo-Hand · Two-Handed Axes
- Papal FezHead · Cloth
- Shadowforge BushmasterRanged · Guns
- Skullplate BracersWrist · Plate
- Stonevault BonebreakerOne-Hand · One-Handed Maces
- Monolithic BowRanged · Bows
- Ginn-su SwordOne-Hand · One-Handed Swords
- Annealed BladeOne-Hand · One-Handed Swords
- Obsidian CleaverTwo-Hand · Two-Handed Axes
- Energy CloakBack · Cloth
- Legguards of the VaultLegs · Mail
- Beacon of HopeOff Hand
- Earthen RodRanged · Wands
- Adventurer's Pith HelmetHead · Leather
- The ShovelerTwo-Hand · Two-Handed Maces
- Stonevault ShivOne-Hand · Daggers
- Excavator's BrandOne-Hand · One-Handed Maces
- Spirewind FetterChest · Leather
- Unearthed BandsWrist · Leather
Similar head items
- Living Cowlrequires level 39
- Mistscape Wizard Hatrequires level 39
- Chromite Barbuterequires level 40
- Big Voodoo Maskrequires level 39
- Overlinked Coifrequires level 39
- Brigade Circletrequires level 39
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.