Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.
Shadowfang
Rare, Main Hand, One-Handed Swords, item level 24, requires level 19, item 1482.
Changed from Classic: the tooltips differ on the highlighted lines.
Classic Era 1.15.9.70003
ShadowfangItem Level 24 · item 1482Binds when equippedMain HandOne-Handed Swords29 - 55 DamageSpeed 2.70(15.6 damage per second)Requires Level 19Chance on hit: Sends a shadowy bolt at the enemy causing 30 Shadow damage.Sell Price: 29s 64c
Forever beta 1.60.1.70205
ShadowfangItem Level 24 · item 1482Binds when equippedMain HandOne-Handed Swords29 - 55 DamageSpeed 2.70(15.6 damage per second)Requires Level 19Chance on hit: Sends a shadowy bolt at the enemy causing 42 Shadow damage.Sell Price: 28s 83c
Dropped by
Trash mobsShadowfang Keep Level 22–30
Chance not knownDrops from trash mobs
- Haunting BladeTwo-Hand · Two-Handed Swords
- The Axe of SeveringTwo-Hand · Two-Handed Axes
- Abomination Skin LeggingsLegs · Cloth
- Phantom ArmorChest · Mail
- Necrology RobesChest · Cloth
- Gloomshroud ArmorChest · Leather
- DuskbringerTwo-Hand · Two-Handed Swords
- Assassin's BladeOne-Hand · Daggers
- Guillotine AxeMain Hand · One-Handed Axes
- Night ReaverTwo-Hand · Two-Handed Axes
- Mindthrust BracersWrist · Cloth
- Witching StaveTwo-Hand · Staves
- Face SmasherOne-Hand · One-Handed Maces
- Black MaliceTwo-Hand · Two-Handed Maces
Similar main hand items
- Black Metal Axerequires level 19
- Shadowhide Scalperrequires level 19
- Warped Bladerequires level 19
- Block Malletrequires level 19
- Bluegill Kukrirequires level 19
- Skeletal Clubrequires level 19
Item data comes from the game client tables through wago.tools. Some Forever items are not in those tables: the server sends them to the game when it first needs them, and for those items we use the records the game received. Forever stat values, armor and weapon damage are calculated from item level budgets with the game's formulas. Names, icons and item data © Blizzard Entertainment.