52 of the 160 drops have Forever data; the other 108 keep Classic’s stats for now. Who drops what, and the chances, are Classic’s. So are the boss levels.
2 pieces Increases run speed by 8%.Classic: +50 Armor.
3 pieces Increases damage and healing done by magical spells and effects by up to 23.Classic: +10 Arcane Resistance.
4 pieces Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min.Classic: Increases damage and healing done by magical spells and effects by up to 12.
5 pieces Improves your chance to hit by 1.1%.Classic: +10 Intellect.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.Classic: Increases damage and healing done by magical spells and effects by up to 23.
5 pieces Your spellcasts have a 5% chance to energize you for 200 mana.
6 pieces Restores 8 mana per 5 sec.Classic: When struck in combat has a chance of freezing the attacker in place for 3 sec.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.Classic: Increases damage and healing done by magical spells and effects by up to 23.
5 pieces Your spellcasts have a 5% chance to energize you for 200 mana.
6 pieces Restores 8 mana per 5 sec.Classic: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.Classic: Increases damage and healing done by magical spells and effects by up to 23.
5 pieces Your spellcasts have a 5% chance to heal you for 270 to 330.
6 pieces Restores 8 mana per 5 sec.Classic: When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.Classic: +26 Attack Power.
5 pieces Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
6 pieces Restores 8 mana per 5 sec.Classic: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.Classic: Increases damage and healing done by magical spells and effects by up to 23.
5 pieces Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
6 pieces Restores 8 mana per 5 sec.Classic: Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.
3 pieces Increases damage and healing done by magical spells and effects by up to 18.
4 pieces When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec.Classic: +40 Attack Power.
5 pieces Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
6 pieces Restores 8 mana per 5 sec.Classic: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.
Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.